bobulate:

Dan Saffer tallies what he’s learned about design critiques from watching Tim Gunn of Project Runway. Gunn’s principles for critique seem to be:

• The purpose of a critique is to make the design better.
• Be supportive.
• First, figure out what the designer was trying to accomplish.
• Offer direction, not prescription.
• Humor and metaphor work better than criticism alone.
• Accept multiple styles.
• Know the domain.
• If you don’t understand it, be cautious in critiquing it.
• Don’t take it personally.

These principles are positioned here for brevity, so head over to see them in full at Kicker Studio.

54 ♥ / 8 November, 2010 / Source: bobulate
  1. vectorequilibrium reblogged this from secondverse
  2. anniehow reblogged this from bobulate
  3. stewartmccoy reblogged this from bobulate and added:
    The purpose of a critique is to make the design better. Be supportive. First, figure out what the designer was trying to...
  4. frogfather reblogged this from bobulate and added:
    This works pretty much for any time you’re asked to give an opinion on anything.
  5. jesseddy reblogged this from viiv
  6. eugen reblogged this from bobulate
  7. thetylerhayes reblogged this from bobulate
  8. secondverse reblogged this from bobulate and added:
    Attention, everyone. Dan’s post is brilliant in its analysis, Liz’s post is lovely in its synthesis.
  9. tanmade reblogged this from bobulate and added:
    One of my favorite professors uses sound effects in his critiques. He’ll say, “This design is like ping pang bish bong.”...
  10. howtowork reblogged this from bobulate
  11. makesomedaytoday reblogged this from bobulate
  12. jchandler reblogged this from matthewa
  13. viiv reblogged this from bobulate
  14. matthewa reblogged this from bobulate
  15. brandonleedy reblogged this from bobulate and added:
    I’d say the “Gunnian Principles of Design Critiques” are a pretty good primer.
  16. jarrettfuller reblogged this from bobulate
  17. funkrenegade reblogged this from bobulate